After a disastrous launch and months of stagnation, the besieged Battlefield 2042 got its first major update last week with the introduction of Season 1which saw the game get its first new map, weapon, vehicle, and specialist since its release eight months ago.
That doesn’t seem like much, and let’s be clear here, it isn’t. It’s a pittance for a game that needed so much more – especially considering that this series has a history of releasing multiple maps, weapons and vehicles with major updates like this – and n didn’t do much to change the perception of outsiders that DICE and EA massively dropped the ball here.
The technical issues that plagued the launch of Season 1 didn’t help matters, that DICE tried to fix, screwed up, and only made it worse. It took days before I could reliably join the servers and stay connected, which is a big reason why I’m writing these impressions later than what you may have read or seen elsewhere.
And even! Those who have been cursed to play and keep playing Battlefield 2042 steadily since launch—and I’m doomed to be among that number— have this week finally had something to enjoy. Because even though the update contained very little, what it did introduce was fantastic and a rare bright spot for a community that has known little but has been suffering for eight months.
The new specialist, Lis, is equipped with a rocket launcher that players can guide after launch via a small TV screen. It’s extremely overpowered at the moment when it comes to ground vehicles, but it’s also a lot of fun to use, so there’s some balancing work to be done there. Overall, though, she’s good and comes at a time when the specialist’s oft-derided post-game soundbites have been cut from the game, the saver from becoming as infamous as some other characters.
The new vehicle is a stealth helicopter, which you think is notable in that it can engage a stealth mode that prevents units from getting a missile lock on it, but is actually notable in that it can drop bombs like a B-17. It’s incredibly powerful in the hands of the skilled – I was completely wiped out in a tank by one of these things sneaking up on me – but also deeply fun to behold if you’re playing as infantry.
It was the new map, however, that had the most impact. I did not see the 2042 community so happy…everbecause Exposure went in and blew all existing cards in the deck out of the water. It’s gorgeous, it’s huge, but most importantly, it also has a wide variety of focal points and an abundance of infantry cover, two of the biggest criticisms against opening up the launch map.
Joining the game’s bulleted additions includes a range of smaller interface and UI improvements, which do little things like provide more context for things you’ve done in a round that earn power. ‘XP, give you additional information about the server you’re about to join, that sort of thing. Hardly the kind of updates that will make headlines, but still welcome as part of the overall package.
It all comes together to make 2042 finally feel like…well, the game could and should have been at launch. It’s once again a damning indictment of its poor output, and despite my own Stockholm Syndrome, I never want to sound like I think it’s OK. The fact that long-suffering fans are so excited for a game to reach normal eight months after release says as much about that release as it does about the quality of new content, and it’s tragic that a series with such a strong and established history of making big updates with its seasonal content this year could offer so little.
But for now, for this week, I’m just happy to play a good card with some fun new stuff. My oldest concerns about the game will, I’m sure, be have plenty of time during the rest of the year to shop around.
#Battlefield #fans #finally #smile